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Jnounito

Jnounito

Bon courage, l'équipe gamestreet vous soutiens !

Commandant

Commandant

Bonjour j'espère que vous allez bie... Ha pardon nan, rien à foutre !
ALLERRRR ! SORTEZ CE LS:MP !!!! MARRE DE GTANETWORK !
Cdlt
Commandant / Claude Cordias / Quentin.T

GiZz

GiZz

Une autre petite contribution, bon courage pour le dev :) GiZz

speedy

speedy

super projet

USDevblog #12 : Community SDK

Lahey
Lahey
Équipe LS:MPModérateurTraducteur

Membre depuis le 24/11/17

7 posts

17 topics

Hey everyone

Quick Devblog 12 to return on the SDK and talk about the next weeks’ projects !

1° SDK

Following the announce of last week accompanying the opening of the #sdk channel, we are now proposing a new tool on our website : https://los-santos-multiplayer.com/sdk_worker ( an LS:MP account is needed to do modifications, use the forum to log in )
In addition to be able to write down you ideas, you can make yourself a first idea on how the LS:MP SDK will look like
It is obviously a temporary tool, it will disappear soon to be replaced by the SDK itself, so, do not hesitate to take a look !

Concerning the #sdk Discord channel, despite shy debuts, we are quite satisfied by the firsts feedback, we took consciences of some wishes regarding the LS:MP SDK, for example the importance of a rich and centralized documentation, thanks !


2° Work on the in-runtime loading of 3D models

Following the work on the replacement of textures, the loading of 3D models is currently in the center of our work, therefore you should soon see in the next devblogs the edition of geometrical forms in-runtime and the edition of the UV mapping of a model ( coordinates of a texture depending of the model ), those are the 2 steps leading to the loading of a model in-runtime !


End of the Devblog 12 ! To the next week !

Publié le 26/05/2018 04:39