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Jnounito

Jnounito

Bon courage, l'équipe gamestreet vous soutiens !

Commandant

Commandant

Bonjour j'espère que vous allez bie... Ha pardon nan, rien à foutre !
ALLERRRR ! SORTEZ CE LS:MP !!!! MARRE DE GTANETWORK !
Cdlt
Commandant / Claude Cordias / Quentin.T

GiZz

GiZz

Une autre petite contribution, bon courage pour le dev :) GiZz

speedy

speedy

super projet

How make colorful smoke?

Membre depuis le 24/05/18

3 posts

2 topics

Sorry to bother you again.
I try to make some smoke in my scene, but failed.
-------------------------------------Here is my code--------------------------------------
STREAMING::REQUEST_NAMED_PTFX_ASSET("core");
while (!STREAMING::HAS_NAMED_PTFX_ASSET_LOADED("core"))
{
Sleep(1);
}
int nEffect = GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("fire_script_petrol_trail_smoke",
playerCentre.x + 1.0f, playerCentre.y, playerCentre.z, 0.0f, 0.0f, 0.0f, 1.0f, 0, 0, 0);

"core" is successfully loaded, but the "fire_script_petrol_trail_smoke" does not work.
and the return value is 0(nEffect).

Publié le 10/08/2018 12:01

Membre depuis le 24/05/18

3 posts

2 topics

I figure it out
STREAMING::REQUEST_NAMED_PTFX_ASSET(FX_PACK_NAME);

GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL(FX_PACK_NAME);
Any HanldeEffect = GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD(FX_NAME, pedBornCoord.x, pedBornCoord.y, pedBornCoord.z, 0.0, 0.0, 0.0, 1.0, false, false, false, false);
GRAPHICS::SET_PARTICLE_FX_LOOPED_COLOUR(HanldeEffect, 1.0f, 0.0f, 0.0f, 0);
RUN_INFO("%s %d %s EFFECT is create\r", FX_PACK_NAME, HanldeEffect, FX_NAME);

Publié le 16/08/2018 03:40

DNP
DNP
Modérateur

Membre depuis le 25/03/18

3 posts

0 topics

Hello lyd405121

Where do you test that?

Kindly Regards

DNP | LSMP Moderator

Publié le 29/08/2018 15:34

Moderator of LSMP